![]() If you dive in directly with a complex character, you'll probably become frustrated trying to understand how any problems are occurring.Īlso, be sure to study the rigged characters that come with the program. Get the technique down using simple shapes with minimal bones before attempting it on a fully rigged character. If you've never done any type of shape morphing/blending before (even in drawing programs like Illustrator), it may take a bit of practice to understand. (This is pretty advanced though.stick to something simpler first.) If you're really clever, you can even rotate 180 degrees by having it transition through multiple key poses. Basically, you want to design your character with enough points so you can 'morph' or blend one view pose to another view pose, and animate the shapes and position of shapes to hit the key poses you want (front to side view, for example.) Then you set up a Smartbone that covers the range of blending between the key poses-once this is set up, can switch from front to side and back again by simply animating the Smartbone. RE: question 1., do you mean turning, like from front to side view? This is typically done using Smartbones to drive two or three key positions.
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